Type: BOOK - Published: 2021-01-28 - Publisher: Bloomsbury Publishing USA
Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and disman
Type: BOOK - Published: 2005-02-18 - Publisher: Springer
The modern ?eld of multiagent systems has developed from two main lines of earlier research. Its practitioners generally regard it as a form of arti?cial intell
A guide to video and computer games for all skill levels contains best-of and top ten lists, classic game nostalgia, guides for LAN parties, how-to articles on
Type: BOOK - Published: 2003-01 - Publisher: Wordware Publishing, Inc.
A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing
Type: BOOK - Published: 2012-01-01 - Publisher: BRILL
This third volume in the Media for All series offers a diverse selection of articles which bear testimony to the vigour and versatility of research and developm
Type: BOOK - Published: 2021-05-24 - Publisher: ABC-CLIO
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested i